
- #PAINTCODE SKETCH PLUGIN INSTALL#
- #PAINTCODE SKETCH PLUGIN GENERATOR#
- #PAINTCODE SKETCH PLUGIN FULL#
- #PAINTCODE SKETCH PLUGIN SOFTWARE#
- #PAINTCODE SKETCH PLUGIN CODE#
In the next tab (“Platform & Language”) you’ll need to choose the language (Objective-C or Swift) you’d like to use in the export – currently OS X apps are not supported – only iOS.
#PAINTCODE SKETCH PLUGIN CODE#
Picking a Language and Exporting the Code Layer names are used in the code output, so make sure they’re not arbitrary like “Oval 1”. If there are no Artboards, then the entire Page will be exportable (like in our document). If an Artboard doesn’t contain any Slices, the entire Artboard will be exportable. Just like Sketch’s native Export feature, the “Choose Drawings” tab will display all exportable Slices from the document. When you’re ready, use the keyboard shortcut command+option+R to access the PaintCode’s “export sheet” in Sketch.
#PAINTCODE SKETCH PLUGIN INSTALL#
If you haven’t already, install the PaintCode Plugin for Sketch so we can begin converting our icon to Objective-C/Swift code.ĭeclaring Which Objects Should Be Exported PaintCode 2 is for those wishing to draw and edit vectors in the app itself, which you can explore using the free trial right now.Ĭonverting Vectors to Code with the PaintCode Plugin The cost is the same but the difference is Sketch app fans will be able to produce iOS graphics with almost no learning curve.
#PAINTCODE SKETCH PLUGIN FULL#
PaintCode 2 is available to Mac users for $99.99, but – amazingly – Sketch users won’t actually require the full PaintCode 2 app, only the PaintCode Plugin for Sketch. Rendering images with native code will cause the app to run much faster in comparison to the use of image sprites, and – thanks to PaintCode’s new Sketch Plugin – UI designers can keep their workflow within Sketch while still bridging the designer-developer gap. These PNGs are pre-generated, meaning you can’t customize them easily at runtime and you certainly can’t scale them up without losing quality. Like I said in my previous review, if you truly need PaintCode, you will be able to recoup the $100 it will cost you in a matter of minutes-and gain much more in terms of value from its use than you would by creating your animations and user interactions by hand.Commonly OS X and iOS developers receive image assets in PNG format, and the app selects the version of the image it needs for the resolution of the device. The app’s pricing reflects both its niche nature and complexity. Instead of adding features just for the sake of having more functionality, they have applied a laser focus to their core product, and come up with something that feels considerably more useful than its predecessor. The developers have honed in on a tool that hits all the right notes for its function. I really can’t find anything bad to say about PaintCode. The plugin allows you to import a PaintCode project right into Origami, and then wire it up into a larger interface component to create the kind of exciting experience that users have come to expect-without, of course, having to worry about coding every single iteration of your work by hand. The second feature is a special plugin that makes PaintCode compatible with Facebook’s Origami, a system that the social media giant has built to help developers and designer work together to build complex interactive animations. For example, if you wanted to have a series of gears move, you could introduce a single parameter to control the rate of rotation, and use PaintCode to determine how each gear interacts with the others.


This makes it much easier to control complex animations that depend on the interaction between multiple parts of an image: Instead of worrying about how every little shape needs to change, you can create higher-order parameters that control the animation’s logical layout.


#PAINTCODE SKETCH PLUGIN GENERATOR#
The new version takes this concept even further: You can now parametrize features like angles and dimensions, and then establish relationships between them that are automatically handled by PaintCode’s code generator at runtime. For example, you can decide to change colors, strokes, and fill patterns at runtime, making it easy to apply themes to your graphics without having to keep multiple copies of each asset. The app can produce code in Objective-C, C# for use with Xamarin, and, for the first time, in Swift, Apple’s newest programming language.īecause it transforms images into instructions, PaintCode allows you parametrize pretty much every aspect of the drawing algorithm.
#PAINTCODE SKETCH PLUGIN SOFTWARE#
Like before, PaintCode’s main function is that of converting a vector image into source code that can be used to render it when your software runs.
